# Difference between revisions of "Thomas Zauner"

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== Realistic computer models for granular porous media == | == Realistic computer models for granular porous media == | ||

− | In the reconstruction procedure | + | In the reconstruction procedure a dense packing of spheres is created. The packing must fulfill given constraints such as density, overlap, size distribution and others. The spheres are later substituted by more complex geometrical |

objects determined by the shapes of the grains used in the | objects determined by the shapes of the grains used in the | ||

specific model. One option is to use polyhedrons as grain shapes. | specific model. One option is to use polyhedrons as grain shapes. | ||

The resulting model then is a continuum model in the sense that the | The resulting model then is a continuum model in the sense that the | ||

− | geometry is defined by | + | geometry is defined by points in the continuum and polyhedrons with analytical defined shapes, sizes and orientations. An example of such a model for Fountainebleau sandstone is shown in image 1. Such a continuous computer model can then be discretized at any desired resolution, see image 2, for further analysis and computer simulations. |

[[Image:all.png |thumb|400px|left| Picture 1: Three dimensional rendering of a model for Fontainebleau sandstone. The model contains over 1.2 million quartz grains. Each grain is modeled as a polyhedron. A crosssection is shown in orange.]] | [[Image:all.png |thumb|400px|left| Picture 1: Three dimensional rendering of a model for Fontainebleau sandstone. The model contains over 1.2 million quartz grains. Each grain is modeled as a polyhedron. A crosssection is shown in orange.]] | ||

[[Image:muCT_ani.gif |thumb|300px|right|Picture 2: Two dimensional crosssections of the discretized model.The sidelength of the crosssection is L and the resolution a. The porespace is black and the grains are gray. A the highest resolution narrow channel are solved by more than 20 nodes. ]] | [[Image:muCT_ani.gif |thumb|300px|right|Picture 2: Two dimensional crosssections of the discretized model.The sidelength of the crosssection is L and the resolution a. The porespace is black and the grains are gray. A the highest resolution narrow channel are solved by more than 20 nodes. ]] | ||

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numerical methods that solve different hydrodynamic equations | numerical methods that solve different hydrodynamic equations | ||

can be used to obtain the velocity and pressure field. | can be used to obtain the velocity and pressure field. | ||

− | Possibilities are '''Navier-Stokes simulations''' and '''Lattice-Boltzmann simulations'''. Our | + | Possibilities are '''Navier-Stokes simulations''' and '''Lattice-Boltzmann simulations'''. Our Lattice-Boltzmann implementation, for example, numerically solves the Boltzmann equation and is ran until a stationary solution has been reached. From this stationary solution the hydrodynamic fields can be calculated. |

Simulations in stochastic geometries often require very large system sizes to obtain representative solutions. In our investigations, typical sizes of the discretized system are in the range 1024³-4096³ voxel. | Simulations in stochastic geometries often require very large system sizes to obtain representative solutions. In our investigations, typical sizes of the discretized system are in the range 1024³-4096³ voxel. | ||

## Revision as of 12:26, 2 March 2011

**Thomas Zauner**

PhD student

Office: | 202 |
---|---|

Phone: | +49 711 685-67652 |

Fax: | +49 711 685-63658 |

Email: | Thomas.Zauner _at_ icp.uni-stuttgart.de |

Address: | Thomas Zauner Institute for Computational Physics Universität Stuttgart Allmandring 3 70569 Stuttgart Germany |

## Research Overview

The general field of my research is the **computational investigations of natural porous media**. A typical example of such a natural porous medium is sandstone.
It consists of very small consolidated grains that form a solid backbone but,
due to the space between individual grains, is permeable for fluids.
Physical transport phenomena of natural porous media,
such as flow rates, trapping behavior and prediction
of effective transport coefficients, have always been of great practical
interest for the oil and gas industry and has currently drawn public
attention in the context of CO_{2} sequestration.
Many industrial applications use porous materials,
such as fuel cells, filtration processes, as catalyst in chemical reactions or building materials with special physical properties.

The scientific problems I address in my work are:

**Developing algorithms that generate realistic and macroscopic computer models for granular porous media**. These models are made of several hundred millions of individual grains whose positions, orientations and sizes must fulfill certain correlations and constraints. The associated large computational demand requires efficient and highly scalable parallelized algorithms.

**Identifying and evaluating numerical methods that allow accurate and predictive calculations of physical properties of porous media**. These calculations typically require numerically solving partial differential equations within a chosen discretization scheme and at a specific resolution or order of accuracy.

## Realistic computer models for granular porous media

In the reconstruction procedure a dense packing of spheres is created. The packing must fulfill given constraints such as density, overlap, size distribution and others. The spheres are later substituted by more complex geometrical objects determined by the shapes of the grains used in the specific model. One option is to use polyhedrons as grain shapes. The resulting model then is a continuum model in the sense that the geometry is defined by points in the continuum and polyhedrons with analytical defined shapes, sizes and orientations. An example of such a model for Fountainebleau sandstone is shown in image 1. Such a continuous computer model can then be discretized at any desired resolution, see image 2, for further analysis and computer simulations.

## Flow Simulations

A porous mediums **permeability** is an example of a
physical transport parameter. It describes the mediums ability to
transmit fluid flow through it. Using **Darcy's law** the permeability
of a porous medium can be calculated from the velocity and
corresponding pressure field on the porescale. These fields
are solutions of hydrodynamic partial differential
equations describing fluid flow on the porescale. Many different
numerical methods that solve different hydrodynamic equations
can be used to obtain the velocity and pressure field.
Possibilities are **Navier-Stokes simulations** and **Lattice-Boltzmann simulations**. Our Lattice-Boltzmann implementation, for example, numerically solves the Boltzmann equation and is ran until a stationary solution has been reached. From this stationary solution the hydrodynamic fields can be calculated.
Simulations in stochastic geometries often require very large system sizes to obtain representative solutions. In our investigations, typical sizes of the discretized system are in the range 1024³-4096³ voxel.

## Publications

[1] A. Narvaez, T. Zauner, F. Raischel, R. Hilfer, J. Harting, “Quantitative analysis of numerical estimates for the permeability of porous media from lattice-Boltzmann simulations”, Journal of Statistical Mechanics, P11026, 2010, Preprint

[2] S. Grottel, G. Reina, T. Zauner, R. Hilfer, T. Ertl, "Particle-based Rendering for Porous Media", SIGRAD, 2010, Preprint

[3] J. Harting, T. Zauner, R. Weeber, and R. Hilfer Numerical modeling of fluid flow in porous media and in driven colloidal suspensions in High Performance Computing in Science and Engineering '08, edited by W. Nagel, D. Kröner, M. Resch, Springer ,2008. Preprint